Files
scrollsmith/dungeonGenerator.js
keligrubb fc4589384d
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completely rework generation to make it more flavorful and fast.
2025-08-30 23:03:15 -04:00

208 lines
7.2 KiB
JavaScript

const OLLAMA_API_URL = process.env.OLLAMA_API_URL;
const OLLAMA_API_KEY = process.env.OLLAMA_API_KEY;
async function sleep(ms) {
return new Promise(resolve => setTimeout(resolve, ms));
}
// --- Utility: strip markdown artifacts ---
function cleanText(str) {
return str
.replace(/^#+\s*/gm, "") // remove headers
.replace(/\*\*(.*?)\*\*/g, "$1") // remove bold
.replace(/[*_`]/g, "") // remove stray formatting
.replace(/\s+/g, " ") // normalize whitespace
.trim();
}
async function callOllama(prompt, model = "gemma3n:e4b", retries = 5, stepName = "unknown") {
for (let attempt = 1; attempt <= retries; attempt++) {
try {
const promptCharCount = prompt.length;
const promptWordCount = prompt.split(/\s+/).length;
console.log(`\n📤 [${stepName}] Sending prompt (attempt ${attempt}/${retries})`);
console.log(` Prompt: ${promptCharCount} chars, ~${promptWordCount} words`);
const response = await fetch(OLLAMA_API_URL, {
method: "POST",
headers: {
"Authorization": `Bearer ${OLLAMA_API_KEY}`,
"Content-Type": "application/json",
},
body: JSON.stringify({
model,
messages: [{ role: "user", content: prompt }],
}),
});
if (!response.ok) throw new Error(`Ollama request failed: ${response.status} ${response.statusText}`);
const data = await response.json();
const rawText = data.choices?.[0]?.message?.content;
if (!rawText) throw new Error("No response from Ollama");
const cleaned = cleanText(rawText);
console.log(`✅ [${stepName}] Received: ${rawText.length} chars, ~${rawText.split(/\s+/).length} words`);
console.log(`--- Raw output ---\n${rawText}\n`);
console.log(`--- Cleaned output ---\n${cleaned}\n`);
return cleaned;
} catch (err) {
console.warn(`⚠️ [${stepName}] Attempt ${attempt} failed: ${err.message}`);
if (attempt === retries) throw err;
const delay = 1000 * Math.pow(2, attempt) + Math.random() * 500;
console.log(` Retrying in ${Math.round(delay / 1000)}s...`);
await sleep(delay);
}
}
}
function parseList(raw) {
return raw
.split(/\n|(?=\d+[).]\s)/g)
.map(line => cleanText(line.replace(/^\d+[).\s-]*/, "")))
.filter(Boolean);
}
function parseObjects(raw, type = "rooms") {
return raw
.split("\n")
.map(line => cleanText(line.replace(/^\d+[).\s-]*/, "")))
.filter(Boolean)
.map(entry => {
const [name, ...descParts] = entry.split(/[-–—:]/);
const desc = descParts.join(" ").trim();
if (type === "rooms") return { name: name.trim(), description: desc };
if (type === "encounters") return { name: name.trim(), details: desc };
if (type === "npcs") return { name: name.trim(), trait: desc };
return entry;
});
}
export async function generateDungeon() {
console.log("🏗️ Starting compact dungeon generation with debug logs...\n");
// --- Step 1: Titles ---
const titles10Raw = await callOllama(
`Generate 10 short, punchy dungeon titles (max 5 words each), numbered as a plain text list.
Each title should come from a different style or theme. Make the set varied and evocative. For example:
- OSR / classic tabletop: gritty, mysterious, old-school
- Mörk Borg: dark, apocalyptic, foreboding
- Pulpy fantasy: adventurous, dramatic, larger-than-life
- Mildly sci-fi: alien, technological, strange
- Weird fantasy: uncanny, surreal, unsettling
- Whimsical: fun, quirky, playful
Avoid repeating materials or adjectives. Do not include explanations, markdown, or preambles. Only the 10 numbered titles.`,
undefined, 5, "Step 1: Titles"
);
const titles10 = parseList(titles10Raw, 30);
console.log("🔹 Parsed titles10:", titles10);
// --- Step 2: Narrow to 5 ---
const titles5Raw = await callOllama(
`Here are 10 dungeon titles:
${titles10.join("\n")}
Select the 3 most interesting titles from the above list and create 2 additional unique titles.
Output exactly 5 titles as a numbered list, plain text only. No explanations.`,
undefined, 5, "Step 2: Narrow Titles"
);
const titles5 = parseList(titles5Raw, 30);
console.log("🔹 Parsed titles5:", titles5);
// --- Step 3: Final title ---
const bestTitleRaw = await callOllama(
`From the following 5 dungeon titles, select the one that sounds the most fun to play.
Output only the title, no explanation, no numbering, no extra text:
${titles5.join("\n")}`,
undefined, 5, "Step 3: Final Title"
);
const title = cleanText(bestTitleRaw.split("\n")[0]);
console.log("🔹 Selected title:", title);
// --- Step 4: Flavor text ---
const flavorRaw = await callOllama(
`Write a single evocative paragraph describing the dungeon titled "${title}".
Do not include hooks, NPCs, treasure, or instructions. Output plain text only, one paragraph.`,
undefined, 5, "Step 4: Flavor"
);
const flavor = flavorRaw;
console.log("🔹 Flavor text:", flavor);
// --- Step 5: Hooks & Rumors ---
const hooksRumorsRaw = await callOllama(
`Based only on this dungeon flavor:
${flavor}
Generate 3 adventure hooks (one sentence each) and 3 rumors (one sentence each).
Output numbered lists only, plain text. Maximum 120 characters per item. No explanations or extra text.
Format as:
Hooks:
1. ...
2. ...
3. ...
Rumors:
1. ...
2. ...
3. ...`
,
undefined, 5, "Step 5: Hooks & Rumors"
);
const [hooksSection, rumorsSection] = hooksRumorsRaw.split(/Rumors[:\n]/i);
const hooks = parseList(hooksSection.replace(/Hooks[:\n]*/i, ""), 120);
const rumors = parseList(rumorsSection || "", 120);
console.log("🔹 Hooks:", hooks);
console.log("🔹 Rumors:", rumors);
// --- Step 6: Rooms & Encounters ---
const roomsEncountersRaw = await callOllama(
`Using the flavor, hooks, and rumors:
Flavor:
${flavor}
Hooks:
${hooks.join("\n")}
Rumors:
${rumors.join("\n")}
Generate 5 rooms (name + short description) and 3 encounters (name + details).
Output two numbered lists, labeled "Rooms:" and "Encounters:". Plain text only. No extra explanation.`,
undefined, 5, "Step 6: Rooms & Encounters"
);
const [roomsSection, encountersSection] = roomsEncountersRaw.split(/Encounters[:\n]/i);
const rooms = parseObjects(roomsSection.replace(/Rooms[:\n]*/i, ""), "rooms", 120);
const encounters = parseObjects(encountersSection || "", "encounters", 120);
console.log("🔹 Rooms:", rooms);
console.log("🔹 Encounters:", encounters);
// --- Step 7: Treasure & NPCs ---
const treasureNpcsRaw = await callOllama(
`Based only on these rooms and encounters:
${JSON.stringify({ rooms, encounters }, null, 2)}
Generate 3 treasures and 3 NPCs (name + trait, max 2 sentences each).
Output numbered lists labeled "Treasure:" and "NPCs:". Plain text only, no extra text.`,
undefined, 5, "Step 7: Treasure & NPCs"
);
const [treasureSection, npcsSection] = treasureNpcsRaw.split(/NPCs[:\n]/i);
const treasure = parseList(treasureSection.replace(/Treasure[:\n]*/i, ""), 120);
const npcs = parseObjects(npcsSection || "", "npcs", 120);
console.log("🔹 Treasure:", treasure);
console.log("🔹 NPCs:", npcs);
console.log("\n🎉 Dungeon generation complete!");
return { title, flavor, map: "map.png", hooks, rumors, rooms, encounters, treasure, npcs };
}