function pickRandom(arr) {
return arr[Math.floor(Math.random() * arr.length)];
}
export function dungeonTemplate(data) {
const bodyFonts = [
"'Lora', serif",
"'Merriweather', serif",
"'Libre Baskerville', serif",
"'Source Serif 4', serif"
];
const headingFonts = [
"'New Rocker', system-ui",
"'UnifrakturCook', cursive",
"'IM Fell DW Pica', serif",
"'Cinzel', serif",
"'Cormorant Garamond', serif",
"'Playfair Display', serif"
];
const quoteFonts = [
"'Playfair Display', serif",
"'Libre Baskerville', serif",
"'Merriweather', serif"
];
const bodyFont = pickRandom(bodyFonts);
const headingFont = pickRandom(headingFonts);
const quoteFont = pickRandom(quoteFonts);
// Check if we have a map image to include
const hasMap = data.map && typeof data.map === 'string' && data.map.startsWith('data:image/');
return `
${data.title}
${data.title}
${data.flavor ? `
${data.flavor}
` : ''}
${data.hooksRumors && data.hooksRumors.length > 0 ? `
Hooks & Rumors
${data.hooksRumors.map(hook => `- ${hook}
`).join('')}
` : ''}
${data.randomEvents && data.randomEvents.length > 0 ? `
Random Events (d6)
${data.randomEvents.map((event, index) => `
| ${index + 1} |
${event} |
`).join('')}
` : ''}
${data.rooms && data.rooms.length > 0 ? `
Locations
${data.rooms.map(room => `
${room.name}
${room.description}
`).join('')}
` : ''}
${data.encounters && data.encounters.length > 0 ? `
Encounters (d6)
${data.encounters.map((encounter, index) => `
| ${index + 1} |
${encounter.name} |
${encounter.details} |
`).join('')}
` : ''}
${data.treasure && data.treasure.length > 0 ? `
Treasure
${data.treasure.map(item => `
${typeof item === 'object' && item.name ? `${item.name} — ${item.description}` : item}
`).join('')}
` : ''}
${data.npcs && data.npcs.length > 0 ? `
NPCs
${data.npcs.map(npc => `
${npc.name}: ${npc.trait}
`).join('')}
` : ''}
${data.plotResolutions && data.plotResolutions.length > 0 ? `
Plot Resolutions
${data.plotResolutions.map(resolution => `
${resolution}
`).join('')}
` : ''}
${hasMap ? `
` : ''}
`;
}