function pickRandom(arr) { return arr[Math.floor(Math.random() * arr.length)]; } export function dungeonTemplate(data) { const bodyFonts = [ "'Lora', serif", "'Merriweather', serif", "'Libre Baskerville', serif", "'Source Serif 4', serif" ]; const headingFonts = [ "'New Rocker', system-ui", "'UnifrakturCook', cursive", "'IM Fell DW Pica', serif", "'Cinzel', serif", "'Cormorant Garamond', serif", "'Playfair Display', serif" ]; const tableFonts = [ "'Alegreya Sans', sans-serif", "'Cabin', sans-serif", "'IBM Plex Sans', sans-serif", "'Cormorant Garamond', serif" ]; const quoteFonts = [ "'Playfair Display', serif", "'Libre Baskerville', serif", "'Merriweather', serif" ]; const bodyFont = pickRandom(bodyFonts); const headingFont = pickRandom(headingFonts); const tableFont = pickRandom(tableFonts); const quoteFont = pickRandom(quoteFonts); // Check if we have a map image to include const hasMap = data.map && typeof data.map === 'string' && data.map.startsWith('data:image/'); return ` ${data.title}

${data.title}

${data.flavor ? `

${data.flavor}

` : ''}
${data.hooksRumors && data.hooksRumors.length > 0 ? `

Hooks & Rumors

    ${data.hooksRumors.map(hook => `
  • ${hook}
  • `).join('')}
` : ''} ${data.randomEvents && data.randomEvents.length > 0 ? `

Random Events (d6)

${data.randomEvents.map((event, index) => ` `).join('')}
${index + 1} ${event}
` : ''} ${data.rooms && data.rooms.length > 0 ? `

Locations

${data.rooms.map(room => `

${room.name}

${room.description}

`).join('')}
` : ''}
${data.encounters && data.encounters.length > 0 ? `

Encounters (d6)

${data.encounters.map((encounter, index) => ` `).join('')}
${index + 1} ${encounter.name} ${encounter.details}
` : ''}
${data.treasure && data.treasure.length > 0 ? `

Treasure

${data.treasure.map(item => `
${typeof item === 'object' && item.name ? `${item.name} — ${item.description}` : item}
`).join('')}
` : ''} ${data.npcs && data.npcs.length > 0 ? `

NPCs

${data.npcs.map(npc => `
${npc.name}: ${npc.trait}
`).join('')}
` : ''} ${data.plotResolutions && data.plotResolutions.length > 0 ? `

Plot Resolutions

${data.plotResolutions.map(resolution => `
${resolution}
`).join('')}
` : ''}
${hasMap ? `
Dungeon Map
` : ''} `; }