export const MAX_BBOX_DEGREES = 0.5 export function tileKey(row, col) { return `${row},${col}` } export function bboxToTileKey(bbox) { const row = Math.floor(bbox.south / MAX_BBOX_DEGREES) const col = Math.floor(bbox.west / MAX_BBOX_DEGREES) return tileKey(row, col) } function tileBox(row, col, step = MAX_BBOX_DEGREES) { const south = row * step const west = col * step return { south, west, north: south + step, east: west + step } } export function bboxFetchKey(bounds) { const zoom = bounds.zoom ?? 14 const step = zoom >= 14 ? 0.025 : zoom >= 11 ? 0.1 : zoom >= 8 ? 0.25 : 1 const q = v => Math.round(v / step) * step return [q(bounds.south), q(bounds.west), q(bounds.north), q(bounds.east)].join(',') } function ringOffsets(radius) { if (radius === 0) return [[0, 0]] return Array.from({ length: 2 * radius + 1 }, (_, i) => i - radius) .flatMap(dr => Array.from({ length: 2 * radius + 1 }, (_, j) => j - radius) .filter(dc => Math.abs(dr) === radius || Math.abs(dc) === radius) .map(dc => [dr, dc])) } function collectTiles(state) { const { centerRow, centerCol, minRow, maxRow, minCol, maxCol, step, limit, radius, seen, tiles, } = state if (tiles.length >= limit) return tiles const inBounds = (row, col) => row >= minRow && row <= maxRow && col >= minCol && col <= maxCol const { nextSeen, added } = ringOffsets(radius) .map(([dr, dc]) => [centerRow + dr, centerCol + dc]) .filter(([row, col]) => inBounds(row, col)) .reduce((acc, [row, col]) => { const key = `${row},${col}` if (acc.nextSeen.has(key)) return acc return { nextSeen: new Set([...acc.nextSeen, key]), added: [...acc.added, tileBox(row, col, step)], } }, { nextSeen: seen, added: [] }) if (added.length === 0 && radius > 0) return tiles const nextTiles = [...tiles, ...added].slice(0, limit) if (nextTiles.length >= limit) return nextTiles return collectTiles({ ...state, radius: radius + 1, seen: nextSeen, tiles: nextTiles }) } export function tilesNearCenter(bounds, limit) { const step = MAX_BBOX_DEGREES const lat = (bounds.south + bounds.north) / 2 const lng = (bounds.west + bounds.east) / 2 return collectTiles({ centerRow: Math.floor(lat / step), centerCol: Math.floor(lng / step), minRow: Math.floor(bounds.south / step), maxRow: Math.ceil(bounds.north / step) - 1, minCol: Math.floor(bounds.west / step), maxCol: Math.ceil(bounds.east / step) - 1, step, limit, radius: 0, seen: new Set(), tiles: [], }) }